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AIE All-Stars

A group project I did with a group of friends that spanned over the course of 2 days. AIE All-Stars is a 2.5D competitive fighting game where you can fight against either another player or an enemy AI in a best out of 5 format.

 

Pick between 6 different fighters and 7 different stages and try best your opponent.

My Work

As I had taken up the task of player mechanics, my first priority in this project was to get the basic controls working as to allow the others in the group the ability to test out their own scripts. I believed it very important to create a foundation that could easily be worked with and built off of.

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I had immediately set up a scriptable object template that would allow designers to easily bind controls for any number of players, and made the player scripts referencing the values said scriptable object would hold. The player script was mostly a general template that called out to other scripts, as each one of the 6 characters were very unique and needed to be separated into a script for each character. The player script consisted of jumping and dashing, as well as holding generic variables such as health.

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Beyond just the programming work, I also did a fair bit of balancing between the characters. The designer who had been assigned the balancing would be available on only the last day, so I spent a fair amount of time editing the damage of each attack and skill, as well as their hitboxes and knockback to ensure that each attack felt satisfying to hit and the player wouldn't be robbed of a combo because of a faulty hitbox.

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